Player Name: Allen Pronouns: He/Him Are you over 18? Yes Contact:radioactivearachnid Current Characters: N/A Who Invited You?: Juu
Character —
Character Name: Terry Mcginnis Character Canon: Batman Beyond Character Age: 18 Canon Point: After the Static Shock crossover episode Link to History:Here Inventory: Bruce's dog, Ace
Powers —
Skills: Hand-to-hand combat (Street fighting, some formal training in martial arts), investigative skills, street smarts. Some mechanical skill, as we've seen him welding and helping Bruce repair gear. Superpowers:
1. Due to the confluence, the Batsuit has become part of him, receding into his body like the Blue Beetle armor or Iron Man's Extremis Armor.
The suit on its own provides:
Enhanced Strength up to 10 times that of the wearer.
Enhanced durability
Protection from heat, electricity, and radiation
Gliding and rocket propelled flight
Active camouflage
Electromagnetic pads on the feet allowing the wearer to secure themselves to a surface
Wrist mounted grappling hooks
Radio communication
Retractable claws
Enhanced vision
Touch microphones for recording through solid surfaces or at a distance
Wrist-mounted lasers
Drug analysis
A built in rebreather
Electrical discharge as a defensive mechanism.
Additionally, the suit is armed with
Regular Batarangs
Electric Batarangs
Explosive Batarangs
Cabled Batarangs
Wrist mounted disk launchers
Bolas
Tracers
Explosives
Handcuffs
A buzzsaw
Smoke Pellets
Knockout gas pellets
Tranquilizer darts
2. Any used up gear, like Batarangs, is restored after 24 hours, as is the suits power.
3. Summoning Ace by whistling.
Limitations: The suit is not invulnerable. The added durability mostly extends to damage caused by blunt force, not sharp implements, and even that can be overwhelmed. As can its protection against heat, electricity, and radiation.
The suit also doesn't have an infinite power source. While it's never really seen to be completely drained of power, as both Terry and Bruce are pretty good at managing the power levels, it means that certain functions, like the active camouflage, have to be used sparingly.
Personality —
Please EITHER (1) Summarize your character's personality — including motivations, behaviors, and psychology — in 300-600 words OR (2) Respond to the questions below.
What were your character's most formative experiences?:
The divorce of his parents. The constant fights and the emotional upheaval were what led him to running around with Charlie Bigelow, committing pettty crimes until they were caught and Terry ended up going to Juvie.
Those additionally were also formative experience in and of themselves, Terry's life of crime and period in Juvenile Hall, while brief, clearly weigh on him. While it's not the primary reason he became Batman, he sees Batman as a chance to make up for the mistakes he made then. It's also why he tends to be a little more lenient with younger criminals who seem conflicted about it, and also why he's much less so with the ones who embrace that life of crime wholeheartedly. It also gained him an enemy in the form of Charlie. While Terry reformed, Charlie did not, and on some level Terry sees that as a path thankfully not taken.
In addition, it's implied this is where he picked up his street fighting skills. Though Terry would eventually train in formal martial arts many of his early fights as Batman relied the brawling tactics picked up as a small time crook.
The fight with his father and his father's subsequent murder. Catching the man who did it is why he became Batman. He also still blames himself for not being there that night and for the fact that the last words he said to him were some particularly nasty insults.
The return of the Joker. Though it's a more recent event, it nevertheless is an ifluential one. It served as a heavy reminder of the terrible things that can happen to those involved with Batman, through what happened to Tim Drake, but also as a reminder that Terry doesn't have to be like Bruce to be Batman. He defeated the Joker specifically because he did things Bruce wouldn't, or couldn't, like crack jokes and fight dirty.
What values, morals, and/or philosophies does your character live by, and how are those beliefs demonstrated? What happens when they have to compromise what they believe in?
Like Bruce, Terry doesn't kill. Unlike Bruce, he's a little less stringent on what that means. He won't kill, and he generally won't let others kill, but he's generally not the type to go out of his way to save a villain from the consequences of their own actions. You blow up your own base or overdose on a concoction of barely understood chemicals, that's on you.
That said, he does believe people can change for the better. Even people Bruce himself has written off. It has come back to bite him before, especially with Charlie Bigelow, but if someone does seem willing to change he gives them the benefit of the doubt. He got out of a life of crime and so can others.
What is your character afraid of? How does avoiding or preventing these fears influence their actions and decisions?
Primarily, he's afraid of his family and friends getting hurt or dying. He's already seen it happen once with his father, in a particularly horrible way, and he's not willing to see it happen again. It's why he puts so much effort into keeping the fact that he's Batman a secret, even from his friends and family. It's to keep them from being involved. It's also why he goes above and beyond the call of duty when they're in danger, fighting to protect them even while baldy injured.
Additionally, has a general fear of failure. Terry's taken on a huge responsibility by being Batman. One where if he fails? People get hurt or die. Even though he hates it when being Batman cuts into his social life, he continues being Batman at least in part because of that.
There's also the slight fear of becoming like Bruce. He doesn't wnat to end up isolated in the manor with only a dog for company. He knows Gotham needs a Batman, he even enjoys being Batman, but he doesn't want make his whole life about being Batman. He's seen where that leads.
What goals does your character have right now? What do they want, and how do they go about getting it?
Be a good Batman, try to balance of being Batman and being Terry, don't turn out completely like Bruce, but still try to make Bruce proud. Most of those are pretty intertwined. He's both becomes a better Batman and avoids becoming a copy of Bruce by his own skills, not just by blindly doing what Bruce would do in a situation. Balancing his two lives is also how he becomes less like Bruce, who never really managed it. Not that Terry always does such a stellar job of it either, but he tries harder than Bruce ever did. And being Batman, by succeeding at it in ways Bruce couldn't and by finding ways to keep the people he cares about in his life is how he makes Bruce proud of him.
Gameplay —
Areas of Interest / Brainstorming: Terry's going to be working with the rest of the Batfamily, taking advantage of the opportunity to learn from the others. He never really got that chance in his timeline. He's also going to try to clean up Central City.
He's also very specifically going to avoid joining either of the Guilds. Every Bat has some trust issues, and Terry isn't any different. He didn't even join the Justice League. He's definitely not going to join some organization he's never heard of, especially when it's raising some pretty sizeable red flags. Samples: Here,here, and here
Pronouns: He/Him
Are you over 18? Yes
Contact:
Current Characters: N/A
Who Invited You?: Juu
Character Canon: Batman Beyond
Character Age: 18
Canon Point: After the Static Shock crossover episode
Link to History: Here
Inventory: Bruce's dog, Ace
Skills: Hand-to-hand combat (Street fighting, some formal training in martial arts), investigative skills, street smarts. Some mechanical skill, as we've seen him welding and helping Bruce repair gear.
Superpowers:
1. Due to the confluence, the Batsuit has become part of him, receding into his body like the Blue Beetle armor or Iron Man's Extremis Armor.
The suit on its own provides:
- Regular Batarangs
- Electric Batarangs
- Explosive Batarangs
- Cabled Batarangs
- Wrist mounted disk launchers
- Bolas
- Tracers
- Explosives
- Handcuffs
- A buzzsaw
- Smoke Pellets
- Knockout gas pellets
- Tranquilizer darts
2. Any used up gear, like Batarangs, is restored after 24 hours, as is the suits power.3. Summoning Ace by whistling.
Limitations: The suit is not invulnerable. The added durability mostly extends to damage caused by blunt force, not sharp implements, and even that can be overwhelmed. As can its protection against heat, electricity, and radiation.
The suit also doesn't have an infinite power source. While it's never really seen to be completely drained of power, as both Terry and Bruce are pretty good at managing the power levels, it means that certain functions, like the active camouflage, have to be used sparingly.
Terry's going to be working with the rest of the Batfamily, taking advantage of the opportunity to learn from the others. He never really got that chance in his timeline. He's also going to try to clean up Central City.
He's also very specifically going to avoid joining either of the Guilds. Every Bat has some trust issues, and Terry isn't any different. He didn't even join the Justice League. He's definitely not going to join some organization he's never heard of, especially when it's raising some pretty sizeable red flags.
Samples:
Here, here, and here